Minecraft Profil-API
UUID, Skin, Cape und Namenshistorie für jeden Minecraft-Spieler abrufen. Eine URL, JSON-Antwort. Ohne Anmeldung.
Funktioniert in JavaScript, Python, PHP, cURL — jeder HTTP-Client. Java & Bedrock unterstützt.
Live testen: /api?username=jeb_Auch: Skin-Downloads · Cape-Galerie · Profil-Suche · JSON-Generator · Gecachte Spieler · Server-Status
API-Funktionen
Schnellstart
Base URL: https://vrc.lol
Endpoints: /api (profile), /head (head image), /skin, /cape.
In one line: Open https://vrc.lol/api?username=jeb_ in a browser to see JSON.
What you get: UUID, XUID, skin URL, cape URL, name history — all in one response.
fetch().vs Mojang API: We combine Java (Mojang) + Bedrock (GeyserMC/Xbox) in one call. No API key. Cached. Returns skin/cape URLs, name history, and head image — all in one response.
So funktioniert es
?username=Notchjava.uuid, java.skin_url, java.name_history, etc.Request → Response: GET https://vrc.lol/api?username=jeb_ → { "success": true, "java": { "uuid": "853c80ef...", "skin_url": "...", ... } }
Live testen — Benutzername eingeben um die API-Antwort zu sehen
https://vrc.lol/api?username=jeb_
Code-Beispiele
Same request, different languages. Replace jeb_ with any Minecraft username. Each example fetches the profile and reads the UUID.
JavaScript (Browser oder Node.js)
fetch() sends the request. res.json() parses the JSON. data.java?.uuid gets the Java UUID (or data.bedrock?.xuid_decimal for Bedrock).
// 1. Send GET request to the API
const res = await fetch('https://vrc.lol/api?username=jeb_');
// 2. Parse JSON response
const data = await res.json();
// 3. Use the data — Java UUID or Bedrock XUID
if (data.success) console.log(data.java?.uuid ?? data.bedrock?.xuid_decimal);
Python
requests.get() fetches the URL. .json() parses the response. data['java']['uuid'] gets the UUID. Install with pip install requests.
import requests
# 1. GET request — returns JSON
data = requests.get('https://vrc.lol/api?username=jeb_').json()
# 2. Check success and extract UUID
if data.get('success'):
uuid = data.get('java', {}).get('uuid') or data.get('bedrock', {}).get('xuid_decimal')
print(uuid)
PHP
file_get_contents() fetches the URL. json_decode(..., true) parses JSON into an array. $data['java']['uuid'] gets the UUID.
// 1. Fetch URL and parse JSON
$data = json_decode(file_get_contents('https://vrc.lol/api?username=jeb_'), true);
// 2. Get UUID (Java or Bedrock)
if ($data['success'] ?? false) {
$uuid = $data['java']['uuid'] ?? $data['bedrock']['xuid_decimal'] ?? '';
echo $uuid;
}
cURL (Terminal)
Run this in your terminal. The JSON is printed to stdout. Pipe to jq for pretty output: curl "..." | jq.
curl "https://vrc.lol/api?username=jeb_"
Alle Endpoints
Quick reference. Base URL: https://vrc.lol
https://vrc.lol/api?username= + your username. Open in browser or use in fetch(), requests.get(), or curl.GET /api?username=... — Profile (UUID, skin, cape, name history)GET /head?username=... — Player head PNG (8–512px)GET /skin?username=... — Skin textureGET /cape?username=... — Cape textureProfil-Suche
One URL returns UUID, skin, cape, and name history. Pass username, UUID, or XUID.
Parameter
| Parameter | Erforderlich | Beschreibung |
|---|---|---|
username | Ja | Minecraft username, UUID, or XUID |
type | Nein | all, java, or bedrock |
update | Nein | true to force refresh (rate limited) |
See Code Examples above for JavaScript, Python, PHP, and cURL.
Spieler-Kopfbild
64×64 PNG of a player's face. Use the URL directly in an <img> tag — no API call needed.
HTML — put URL in img src
The browser fetches the image directly. No JavaScript needed.
<img src="https://vrc.lol/head?username=Notch&size=64" alt="Notch" />
Python — save head as PNG
r.content is the raw PNG bytes. Write to a file.
import requests
r = requests.get('https://vrc.lol/head?username=Notch&size=64')
with open('head.png', 'wb') as f: f.write(r.content)
Params: username, uuid, size (8–512), format (png|webp)
Recommended sizes: 64px for general use. 80px for Discord embeds. 512px for high-res previews. Use format=webp for smaller file size.
Skin- & Cape-URLs
Direct URLs to skin or cape PNG. Use in browsers, Discord, or download. CORS enabled.
Use type=java or type=bedrock for skin — Java uses Mojang textures, Bedrock uses Xbox/GeyserMC.
Antwortformat
All endpoints return JSON. Success: success: true + data. Error: success: false + error + code.
Response structure (success)
- success
- Boolean —
truewhen a profile was found. - java
- Object — Java Edition data:
username,uuid,skin_url,cape_url,name_history(array of{name, changed_at}). - bedrock
- Object — Bedrock data:
gamertag,xuid_decimal,floodgate_uuid,skin_url,cape_url. - cached
- Boolean —
trueif served from cache (faster).
name_history format: [{ "name": "jeb_", "changed_at": null }, { "name": "oldname", "changed_at": 1234567890000 }] — changed_at is Unix ms or null for original name.
Success (200) — example for jeb_
{ "success": true, "java": { "username": "jeb_", "uuid": "853c80ef3e3740fdaa867b06307a3d4f", "skin_url": "/skin?username=jeb_&type=java", "name_history": [{ "name": "jeb_" }] } }
Error (404)
{ "success": false, "error": "...", "code": "NOT_FOUND", "status": 404 }
HTTP-Statuscodes & Häufige Fehler
Standard codes. 200 = success. 404 = not found. 429 = rate limited.
MISSING_PARAMETER— You forgot?username=.... Always include the username.NOT_FOUND— No profile exists for that username/UUID. Check spelling or try the other edition.RATE_LIMITED— Too many?update=truerequests. Wait 1 hour or use cached data.BAD_GATEWAY— Mojang or GeyserMC API is down. Retry later.
| Code | Bedeutung |
|---|---|
200 | Erfolg |
400 | Ungültige Anfrage — ungültige oder fehlende Parameter |
404 | Nicht gefunden — kein Profil für Benutzer/UUID |
429 | Zu viele Anfragen — zu viele Update-Anfragen (1 Stunde pro IP/Profil) |
500 | Interner Serverfehler |
502 | Bad Gateway — Mojang/GeyserMC API-Fehler |
Rate-Limiting
Normal lookups: no limit (cached). Force update (?update=true): 1 hour per IP.
- Always check
data.successbefore readingjavaorbedrock. - Use
encodeURIComponent(username)in URLs to handle special characters. - For Bedrock-only lookups, use
?type=bedrockto skip Java API calls. - Player head: use
/head?username=X&size=64directly in<img src="...">.
Vollständige Beispiele
Reusable functions that fetch a profile and return UUID. Replace jeb_ with any username.
JavaScript (Browser oder Node.js)
async function getUuid(username) {
const res = await fetch(`https://vrc.lol/api?username=${encodeURIComponent(username)}`);
const data = await res.json();
if (!data.success) throw new Error(data.error || 'Not found');
return data.java?.uuid ?? data.bedrock?.xuid_decimal;
}
Python (requires: pip install requests)
import requests
def get_uuid(username):
data = requests.get(f'https://vrc.lol/api?username={username}').json()
if not data.get('success'):
raise Exception(data.get('error', 'Not found'))
return data.get('java', {}).get('uuid') or data.get('bedrock', {}).get('xuid_decimal')
PHP
function getUuid(string $username): string {
$data = json_decode(file_get_contents('https://vrc.lol/api?username=' . urlencode($username)), true);
if (empty($data['success'])) throw new Exception($data['error'] ?? 'Not found');
return $data['java']['uuid'] ?? $data['bedrock']['xuid_decimal'];
}
Real-world: Name history + error handling
Fetch a profile, show name history, and handle errors (404, network failure).
async function getProfile(username) {
try {
const res = await fetch(`https://vrc.lol/api?username=${encodeURIComponent(username)}`);
const data = await res.json();
if (!data.success) return { error: data.error || 'Not found' };
const names = data.java?.name_history?.map(n => n.name) ?? [];
return { uuid: data.java?.uuid, names };
} catch (e) { return { error: 'Network error' }; }
}
Häufig gestellte Fragen
Common questions about the Minecraft Profile API.
Benötige ich einen API-Schlüssel?
Nein. Die Minecraft Profil-API ist kostenlos und erfordert keinen Schlüssel.
Kann ich sie im Browser nutzen?
Yes. CORS is enabled — call it directly from fetch() in any webpage.
Unterstützt sie Bedrock Edition?
Yes. Responses include both Java UUID and Bedrock XUID when available.
Welche Daten bekomme ich?
UUID, XUID, skin URL, cape URL, player head image, and full name history as JSON.
Was ist die Basis-URL?https://vrc.lol. Endpoints: /api, /head, /skin, /cape.
Was kann ich damit bauen?
Discord bots, web apps, server plugins, leaderboards, skin previews, and any tool needing Minecraft player data.
Wie bekomme ich die Namenshistorie?
Use /api?username=X — the response includes java.name_history (array of past names).
Kann ich per UUID statt Benutzername suchen?
Yes. Pass the UUID in the username parameter: /api?username=853c80ef3e3740fdaa867b06307a3d4f.
Funktioniert es in Node.js?
Yes. Node.js 18+ has fetch() built-in. For older Node, use node-fetch or axios.
/api vs /api.php?
Use /api — it's the canonical URL. /api.php redirects to it. Both work.
UUID-Format — mit oder ohne Bindestriche?
Both work. 853c80ef3e3740fdaa867b06307a3d4f (no hyphens) and 853c80ef-3e37-40fd-aa86-7b06307a3d4f (with hyphens) are accepted.
Anwendungsfälle
The Minecraft Profile API works for many projects. Common examples:
- Discord-Bots
- Web-Apps
- Server-Plugins
- Minecraft-Tools
Nächste Schritte
Use the API in your project — Profile Lookup for manual lookups, UUID Guide for server setup, JSON Lists for banned-players.json and whitelist. Skin downloads and Cape gallery for textures.
Social-Links & Neueste Suchen
Optional endpoints: site social links and recent lookup statistics. Use
?social=1or?recent=1.