Minecraft Profile API, Arr!
Get UUID, skin, cape and name history fer any Minecraft player. One URL, JSON response. No signup needed.
Works with JavaScript, Python, PHP, cURL — any HTTP vessel. Java & Bedrock supported.
Try it live: /api?username=jeb_Also: Plunder skins · Cape gallery · Crew Lookup · JSON Wizard · Cached crew · Ship Status
API Features
Quick Start
Base URL: https://vrc.lol
Endpoints: /api (profile), /head (head image), /skin, /cape.
In one line: Open https://vrc.lol/api?username=jeb_ in a browser to see JSON.
What you get: UUID, XUID, skin URL, cape URL, name history — all in one response.
fetch().vs Mojang API: We combine Java (Mojang) + Bedrock (GeyserMC/Xbox) in one call. No API key. Cached. Returns skin/cape URLs, name history, and head image — all in one response.
How It Works
?username=Notchjava.uuid, java.skin_url, java.name_history, etc.Request → Response: GET https://vrc.lol/api?username=jeb_ → { "success": true, "java": { "uuid": "853c80ef...", "skin_url": "...", ... } }
Try it live — enter a name to see the API response
https://vrc.lol/api?username=jeb_
Code Examples
Same request, different languages. Replace jeb_ with any Minecraft username. Each example fetches the profile and reads the UUID.
JavaScript (browser or Node.js)
fetch() sends the request. res.json() parses the JSON. data.java?.uuid gets the Java UUID (or data.bedrock?.xuid_decimal for Bedrock).
// 1. Send GET request to the API
const res = await fetch('https://vrc.lol/api?username=jeb_');
// 2. Parse JSON response
const data = await res.json();
// 3. Use the data — Java UUID or Bedrock XUID
if (data.success) console.log(data.java?.uuid ?? data.bedrock?.xuid_decimal);
Python
requests.get() fetches the URL. .json() parses the response. data['java']['uuid'] gets the UUID. Install with pip install requests.
import requests
# 1. GET request — returns JSON
data = requests.get('https://vrc.lol/api?username=jeb_').json()
# 2. Check success and extract UUID
if data.get('success'):
uuid = data.get('java', {}).get('uuid') or data.get('bedrock', {}).get('xuid_decimal')
print(uuid)
PHP
file_get_contents() fetches the URL. json_decode(..., true) parses JSON into an array. $data['java']['uuid'] gets the UUID.
// 1. Fetch URL and parse JSON
$data = json_decode(file_get_contents('https://vrc.lol/api?username=jeb_'), true);
// 2. Get UUID (Java or Bedrock)
if ($data['success'] ?? false) {
$uuid = $data['java']['uuid'] ?? $data['bedrock']['xuid_decimal'] ?? '';
echo $uuid;
}
cURL (terminal)
Run this in your terminal. The JSON is printed to stdout. Pipe to jq for pretty output: curl "..." | jq.
curl "https://vrc.lol/api?username=jeb_"
All Endpoints
Quick reference. Base URL: https://vrc.lol
https://vrc.lol/api?username= + your username. Open in browser or use in fetch(), requests.get(), or curl.GET /api?username=... — Profile (UUID, skin, cape, name history)GET /head?username=... — Player head PNG (8–512px)GET /skin?username=... — Skin textureGET /cape?username=... — Cape textureCrew Lookup
One URL returns UUID, skin, cape, and name history. Pass username, UUID, or XUID.
Parameters
| Parameter | Required | Description |
|---|---|---|
username | Aye | Minecraft username, UUID, or XUID |
type | Nay | all, java, or bedrock |
update | Nay | true to force refresh (rate limited) |
See Code Examples above for JavaScript, Python, PHP, and cURL.
Player Head Image
64×64 PNG of a player's face. Use the URL directly in an <img> tag — no API call needed.
HTML — put URL in img src
The browser fetches the image directly. No JavaScript needed.
<img src="https://vrc.lol/head?username=Notch&size=64" alt="Notch" />
Python — save head as PNG
r.content is the raw PNG bytes. Write to a file.
import requests
r = requests.get('https://vrc.lol/head?username=Notch&size=64')
with open('head.png', 'wb') as f: f.write(r.content)
Params: username, uuid, size (8–512), format (png|webp)
Recommended sizes: 64px for general use. 80px for Discord embeds. 512px for high-res previews. Use format=webp for smaller file size.
Skin & Cape URLs
Direct URLs to skin or cape PNG. Use in browsers, Discord, or download. CORS enabled.
Use type=java or type=bedrock for skin — Java uses Mojang textures, Bedrock uses Xbox/GeyserMC.
Response Format
All endpoints return JSON. Success: success: true + data. Error: success: false + error + code.
Response structure (success)
- success
- Boolean —
truewhen a profile was found. - java
- Object — Java Edition data:
username,uuid,skin_url,cape_url,name_history(array of{name, changed_at}). - bedrock
- Object — Bedrock data:
gamertag,xuid_decimal,floodgate_uuid,skin_url,cape_url. - cached
- Boolean —
trueif served from cache (faster).
name_history format: [{ "name": "jeb_", "changed_at": null }, { "name": "oldname", "changed_at": 1234567890000 }] — changed_at is Unix ms or null for original name.
Success (200) — example for jeb_
{ "success": true, "java": { "username": "jeb_", "uuid": "853c80ef3e3740fdaa867b06307a3d4f", "skin_url": "/skin?username=jeb_&type=java", "name_history": [{ "name": "jeb_" }] } }
Error (404)
{ "success": false, "error": "...", "code": "NOT_FOUND", "status": 404 }
HTTP Status Codes & Common Errors
Standard codes. 200 = success. 404 = not found. 429 = rate limited.
MISSING_PARAMETER— You forgot?username=.... Always include the username.NOT_FOUND— No profile exists for that username/UUID. Check spelling or try the other edition.RATE_LIMITED— Too many?update=truerequests. Wait 1 hour or use cached data.BAD_GATEWAY— Mojang or GeyserMC API is down. Retry later.
| Code | Meaning |
|---|---|
200 | Success — smooth sailin' |
400 | Bad Request — invalid or missin' parameters |
404 | Not Found — no profile fer this user/UUID |
429 | Rate limited — too many refresh requests (1h per IP/profile) |
500 | Internal Server Error — ship be sinkin' |
502 | Bad Gateway — Mojang/GeyserMC API error |
Rate Limiting
Normal lookups: no limit (cached). Force update (?update=true): 1 hour per IP.
- Always check
data.successbefore readingjavaorbedrock. - Use
encodeURIComponent(username)in URLs to handle special characters. - For Bedrock-only lookups, use
?type=bedrockto skip Java API calls. - Player head: use
/head?username=X&size=64directly in<img src="...">.
Full Examples
Reusable functions that fetch a profile and return UUID. Replace jeb_ with any username.
JavaScript (browser or Node.js)
async function getUuid(username) {
const res = await fetch(`https://vrc.lol/api?username=${encodeURIComponent(username)}`);
const data = await res.json();
if (!data.success) throw new Error(data.error || 'Not found');
return data.java?.uuid ?? data.bedrock?.xuid_decimal;
}
Python (requires: pip install requests)
import requests
def get_uuid(username):
data = requests.get(f'https://vrc.lol/api?username={username}').json()
if not data.get('success'):
raise Exception(data.get('error', 'Not found'))
return data.get('java', {}).get('uuid') or data.get('bedrock', {}).get('xuid_decimal')
PHP
function getUuid(string $username): string {
$data = json_decode(file_get_contents('https://vrc.lol/api?username=' . urlencode($username)), true);
if (empty($data['success'])) throw new Exception($data['error'] ?? 'Not found');
return $data['java']['uuid'] ?? $data['bedrock']['xuid_decimal'];
}
Real-world: Name history + error handling
Fetch a profile, show name history, and handle errors (404, network failure).
async function getProfile(username) {
try {
const res = await fetch(`https://vrc.lol/api?username=${encodeURIComponent(username)}`);
const data = await res.json();
if (!data.success) return { error: data.error || 'Not found' };
const names = data.java?.name_history?.map(n => n.name) ?? [];
return { uuid: data.java?.uuid, names };
} catch (e) { return { error: 'Network error' }; }
}
Frequently Asked Questions
Common questions about the Minecraft Profile API.
Does the API require a key?
Nay. The Minecraft Profile API be free and requires no key.
Can I use it from a browser?
Yes. CORS is enabled — call it directly from fetch() in any webpage.
Does it support Bedrock Edition?
Yes. Responses include both Java UUID and Bedrock XUID when available.
What data can I get?
UUID, XUID, skin URL, cape URL, player head image, and full name history as JSON.
What be the base URL?https://vrc.lol. Endpoints: /api, /head, /skin, /cape.
What can I build?
Discord bots, web apps, server plugins, leaderboards, skin previews, and any tool needing Minecraft player data.
How do I get name history?
Use /api?username=X — the response includes java.name_history (array of past names).
Can I look up by UUID instead of name?
Yes. Pass the UUID in the username parameter: /api?username=853c80ef3e3740fdaa867b06307a3d4f.
Does it work in Node.js?
Yes. Node.js 18+ has fetch() built-in. For older Node, use node-fetch or axios.
/api vs /api.php?
Use /api — it's the canonical URL. /api.php redirects to it. Both work.
UUID format — dashed or undashed?
Both work. 853c80ef3e3740fdaa867b06307a3d4f (no hyphens) and 853c80ef-3e37-40fd-aa86-7b06307a3d4f (with hyphens) are accepted.
Use Cases
The Minecraft Profile API works for many projects. Common examples:
- Discord bots
- Web apps
- Server plugins
- Minecraft tools
Next Steps
Use the API in your project — Profile Lookup for manual lookups, UUID Guide for server setup, JSON Lists for banned-players.json and whitelist. Skin downloads and Cape gallery for textures.
Social Links & Recent Lookups
Optional endpoints: site social links and recent lookup statistics. Use
?social=1or?recent=1.