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Minecraft Profile API, Arr!

Get UUID, skin, cape and name history fer any Minecraft player. One URL, JSON response. No signup needed.

Works with JavaScript, Python, PHP, cURL — any HTTP vessel. Java & Bedrock supported.

Try it live: /api?username=jeb_

Also: Plunder skins · Cape gallery · Crew Lookup · JSON Wizard · Cached crew · Ship Status

API Features

No API key
CORS fer browsers
Java & Bedrock
Fast & cached
Skin & cape URLs

Quick Start

Base URL: https://vrc.lol

Endpoints: /api (profile), /head (head image), /skin, /cape.

In one line: Open https://vrc.lol/api?username=jeb_ in a browser to see JSON.

What you get: UUID, XUID, skin URL, cape URL, name history — all in one response.

Before you start: No sign-up, no API key, no rate limit for normal lookups. Works in any HTTP client. For browsers, CORS is enabled — call directly from fetch().

vs Mojang API: We combine Java (Mojang) + Bedrock (GeyserMC/Xbox) in one call. No API key. Cached. Returns skin/cape URLs, name history, and head image — all in one response.

How It Works

1
You send a GET request — Include the username (or UUID/XUID) in the URL: ?username=Notch
2
The API fetches data — From Mojang (Java) or GeyserMC/Xbox (Bedrock), then returns JSON. Results are cached for speed.
3
You use the response — Parse the JSON and read java.uuid, java.skin_url, java.name_history, etc.

Request → Response: GET https://vrc.lol/api?username=jeb_{ "success": true, "java": { "uuid": "853c80ef...", "skin_url": "...", ... } }

Try it live — enter a name to see the API response

https://vrc.lol/api?username=jeb_

Click Fetch to see the JSON treasure.

Code Examples

Same request, different languages. Replace jeb_ with any Minecraft username. Each example fetches the profile and reads the UUID.

JavaScript (browser or Node.js)

fetch() sends the request. res.json() parses the JSON. data.java?.uuid gets the Java UUID (or data.bedrock?.xuid_decimal for Bedrock).

// 1. Send GET request to the API
const res = await fetch('https://vrc.lol/api?username=jeb_');
// 2. Parse JSON response
const data = await res.json();
// 3. Use the data — Java UUID or Bedrock XUID
if (data.success) console.log(data.java?.uuid ?? data.bedrock?.xuid_decimal);

Python

requests.get() fetches the URL. .json() parses the response. data['java']['uuid'] gets the UUID. Install with pip install requests.

import requests

# 1. GET request — returns JSON
data = requests.get('https://vrc.lol/api?username=jeb_').json()
# 2. Check success and extract UUID
if data.get('success'):
    uuid = data.get('java', {}).get('uuid') or data.get('bedrock', {}).get('xuid_decimal')
    print(uuid)

PHP

file_get_contents() fetches the URL. json_decode(..., true) parses JSON into an array. $data['java']['uuid'] gets the UUID.

// 1. Fetch URL and parse JSON
$data = json_decode(file_get_contents('https://vrc.lol/api?username=jeb_'), true);
// 2. Get UUID (Java or Bedrock)
if ($data['success'] ?? false) {
    $uuid = $data['java']['uuid'] ?? $data['bedrock']['xuid_decimal'] ?? '';
    echo $uuid;
}

cURL (terminal)

Run this in your terminal. The JSON is printed to stdout. Pipe to jq for pretty output: curl "..." | jq.

curl "https://vrc.lol/api?username=jeb_"

All Endpoints

Quick reference. Base URL: https://vrc.lol

Quick copy: https://vrc.lol/api?username= + your username. Open in browser or use in fetch(), requests.get(), or curl.
GET /api?username=... — Profile (UUID, skin, cape, name history)
GET /head?username=... — Player head PNG (8–512px)
GET /skin?username=... — Skin texture
GET /cape?username=... — Cape texture

Crew Lookup

One URL returns UUID, skin, cape, and name history. Pass username, UUID, or XUID.

GET/api?username={username_or_uuid}

Parameters

ParameterRequiredDescription
usernameAyeMinecraft username, UUID, or XUID
typeNayall, java, or bedrock
updateNaytrue to force refresh (rate limited)

See Code Examples above for JavaScript, Python, PHP, and cURL.

Player Head Image

64×64 PNG of a player's face. Use the URL directly in an <img> tag — no API call needed.

GET/head?username={username}&size=64

HTML — put URL in img src

The browser fetches the image directly. No JavaScript needed.

<img src="https://vrc.lol/head?username=Notch&size=64" alt="Notch" />

Python — save head as PNG

r.content is the raw PNG bytes. Write to a file.

import requests
r = requests.get('https://vrc.lol/head?username=Notch&size=64')
with open('head.png', 'wb') as f: f.write(r.content)

Params: username, uuid, size (8–512), format (png|webp)

Recommended sizes: 64px for general use. 80px for Discord embeds. 512px for high-res previews. Use format=webp for smaller file size.

Skin & Cape URLs

Direct URLs to skin or cape PNG. Use in browsers, Discord, or download. CORS enabled.

GET/skin?username={username}&type=java|bedrock
GET/cape?username={username}

Use type=java or type=bedrock for skin — Java uses Mojang textures, Bedrock uses Xbox/GeyserMC.

Social Links & Recent Lookups

Optional endpoints: site social links and recent lookup statistics. Use ?social=1 or ?recent=1.

GET/api?social=1
GET/api?recent=1

Response Format

All endpoints return JSON. Success: success: true + data. Error: success: false + error + code.

Tip: Use the Live Demo above to see a real response for any username.

Response structure (success)

success
Boolean — true when a profile was found.
java
Object — Java Edition data: username, uuid, skin_url, cape_url, name_history (array of {name, changed_at}).
bedrock
Object — Bedrock data: gamertag, xuid_decimal, floodgate_uuid, skin_url, cape_url.
cached
Boolean — true if served from cache (faster).

name_history format: [{ "name": "jeb_", "changed_at": null }, { "name": "oldname", "changed_at": 1234567890000 }]changed_at is Unix ms or null for original name.

Success (200) — example for jeb_

{ "success": true, "java": { "username": "jeb_", "uuid": "853c80ef3e3740fdaa867b06307a3d4f", "skin_url": "/skin?username=jeb_&type=java", "name_history": [{ "name": "jeb_" }] } }

Error (404)

{ "success": false, "error": "...", "code": "NOT_FOUND", "status": 404 }

HTTP Status Codes & Common Errors

Standard codes. 200 = success. 404 = not found. 429 = rate limited.

Common errors
  • MISSING_PARAMETER — You forgot ?username=.... Always include the username.
  • NOT_FOUND — No profile exists for that username/UUID. Check spelling or try the other edition.
  • RATE_LIMITED — Too many ?update=true requests. Wait 1 hour or use cached data.
  • BAD_GATEWAY — Mojang or GeyserMC API is down. Retry later.
CodeMeaning
200Success — smooth sailin'
400Bad Request — invalid or missin' parameters
404Not Found — no profile fer this user/UUID
429Rate limited — too many refresh requests (1h per IP/profile)
500Internal Server Error — ship be sinkin'
502Bad Gateway — Mojang/GeyserMC API error

Rate Limiting

Normal lookups: no limit (cached). Force update (?update=true): 1 hour per IP.

Tips
  • Always check data.success before reading java or bedrock.
  • Use encodeURIComponent(username) in URLs to handle special characters.
  • For Bedrock-only lookups, use ?type=bedrock to skip Java API calls.
  • Player head: use /head?username=X&size=64 directly in <img src="...">.

Full Examples

Reusable functions that fetch a profile and return UUID. Replace jeb_ with any username.

JavaScript (browser or Node.js)

async function getUuid(username) {
  const res = await fetch(`https://vrc.lol/api?username=${encodeURIComponent(username)}`);
  const data = await res.json();
  if (!data.success) throw new Error(data.error || 'Not found');
  return data.java?.uuid ?? data.bedrock?.xuid_decimal;
}

Python (requires: pip install requests)

import requests

def get_uuid(username):
    data = requests.get(f'https://vrc.lol/api?username={username}').json()
    if not data.get('success'):
        raise Exception(data.get('error', 'Not found'))
    return data.get('java', {}).get('uuid') or data.get('bedrock', {}).get('xuid_decimal')

PHP

function getUuid(string $username): string {
    $data = json_decode(file_get_contents('https://vrc.lol/api?username=' . urlencode($username)), true);
    if (empty($data['success'])) throw new Exception($data['error'] ?? 'Not found');
    return $data['java']['uuid'] ?? $data['bedrock']['xuid_decimal'];
}

Real-world: Name history + error handling

Fetch a profile, show name history, and handle errors (404, network failure).

async function getProfile(username) {
  try {
    const res = await fetch(`https://vrc.lol/api?username=${encodeURIComponent(username)}`);
    const data = await res.json();
    if (!data.success) return { error: data.error || 'Not found' };
    const names = data.java?.name_history?.map(n => n.name) ?? [];
    return { uuid: data.java?.uuid, names };
  } catch (e) { return { error: 'Network error' }; }
}

Frequently Asked Questions

Common questions about the Minecraft Profile API.

Does the API require a key?
Nay. The Minecraft Profile API be free and requires no key.

Can I use it from a browser?
Yes. CORS is enabled — call it directly from fetch() in any webpage.

Does it support Bedrock Edition?
Yes. Responses include both Java UUID and Bedrock XUID when available.

What data can I get?
UUID, XUID, skin URL, cape URL, player head image, and full name history as JSON.

What be the base URL?
https://vrc.lol. Endpoints: /api, /head, /skin, /cape.

What can I build?
Discord bots, web apps, server plugins, leaderboards, skin previews, and any tool needing Minecraft player data.

How do I get name history?
Use /api?username=X — the response includes java.name_history (array of past names).

Can I look up by UUID instead of name?
Yes. Pass the UUID in the username parameter: /api?username=853c80ef3e3740fdaa867b06307a3d4f.

Does it work in Node.js?
Yes. Node.js 18+ has fetch() built-in. For older Node, use node-fetch or axios.

/api vs /api.php?
Use /api — it's the canonical URL. /api.php redirects to it. Both work.

UUID format — dashed or undashed?
Both work. 853c80ef3e3740fdaa867b06307a3d4f (no hyphens) and 853c80ef-3e37-40fd-aa86-7b06307a3d4f (with hyphens) are accepted.

Use Cases

The Minecraft Profile API works for many projects. Common examples:

  • Discord bots
  • Web apps
  • Server plugins
  • Minecraft tools

Next Steps

Use the API in your project — Profile Lookup for manual lookups, UUID Guide for server setup, JSON Lists for banned-players.json and whitelist. Skin downloads and Cape gallery for textures.

Crew Lookup Try API Plunder Skins Cape Gallery